Abstract
The article covers the problem of using game technologies as a technique for competenceoriented teaching foreign languages in primary school. The introduction of game technologies in educational process is one of the ways for improvement of junior pupils’ studies in modern school and effective realization of competence approach. Formation of competences, marked in the State standard of primary education, envisages application of new technologies and forms for realization of educational work, including game technologies. The communicative nature of the game provides opportunities for developing communication skills to junior schoolchildren, stimulating and motivating them for learning a foreign language. There are different approaches to determination of the game status in scientific and methodological literature and its usefulness in educational process in general and in teaching foreign languages in particular. Various types of games, including educational, didactic, role-playing, are described; their structural components and functions are characterized. Special attention is paid to educational and didactic games in foreign language teaching (language and speech games; games preparing for communicative activity and providing its activity). The author of this article suggests to practice role-playing games for teaching foreign languages for junior pupils, in addition to didactic games.
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